Here is the last step of this complete guide for the game. Puppeteer on PS3. Continue to play as Kutaro, the hero of a puppet show in the rest of this comprehensive guide! Today we offer you acts 6 and 7 which corresponds to the end of this magnificent video game on Playstation 3.
First, find theacts 1 to 3 by clicking here et acts 4 and 5 by clicking here. This complete guide was designed in 21 parts by GAMEOXO on its Youtube channel. Puppeteer is composed of 7 acts, one act contains 3 curtains. Let's go for the rest of the Complete Guide!
Act 6: Restless times
Curtain 1
Follow the white rabbit by jumping on the shutters that open at all costs, jump from roof to roof by making a dive on the decks of cards to be able to move forward and cut the smoke coming out of the chimneys to go and place a bomb in the largest between them. Jump off rooftops as they collapse, cross a series of chimneys again before continuing your journey, properly explore the different levels of the floating houses to find all the larvae and cut the shooting stars.
Use the star head facing the large yellow star to access the Bonus level, cut out said star to pursue rabbit in the other dimension and run to the top of the hourglass avoiding the circular saws and being wary of the purple cards. At the end, use the packs as a trampoline after taking care to release all the larvae that cross your path and you reach the boss arena.
Jump to avoid flipping cards, stay on the lowest decks so as not to fall and run towards the deck marked with the sign of the bull to take a dive above and be able to reach the floor. Avoid the rats while cutting the ropes retaining the bundles, repeat the operation until there is no more bundle while avoiding falling into the holes formed by the knives and finish the rabbit with QTEs.
Time’s a-Ticking – Act 6 Rideau 1 – Rabbit Boss
Curtain 2
Cut the shrub to remove the camouflage of Mr. Rose, progress between the bushes by cutting the weeds to advance and take the two paths in the labyrinth that follows to collect all the larvae. Jump over the brambles that follow, go up to the portal and use the hive head below the hive, precisely, to unlock the Bonus level.
Then make a dive on the fountain on the left, give large blows of the scissors to advance to the elephant which comes alive on your contact, go to perform some high dive attacks to be able to join the pachyderm and jump over the brambles to arrive in one piece. Then cross the different tables passing over the seams and jumping on the chairs, use the bird's feathers to climb further and thus join the bell tower.
Throw a bomb at the lantern, jump from cog to cog not staying on the English keys and passing through the webs when the openings point in the right direction, jump on the pendulum to cross and continue to the outside . Flatten the symbol, throw a bomb into the bird's throat so you can climb with the help of the smoke, do the same avoiding the boss tornadoes on the following facades and climb inside by pushing the levers.
Jump on the pendulums, drop after the two cogs to release larvae below, resume your ascent with a lot of scissors in the webs and you will soon wait for the top of the bell tower. To overcome the bird, pull relentlessly on its hook with your grappling hook, taking the time to dodge its attacks, climb the feathers to cut its wings and tail and finish the job during the endless QTEs.
Time’s a-Ticking – Act 6 Rideau 2 – G. Rooter Boss
Curtain 3
You are on the back of Mr. Rose for a frenzied course on the spine of the dragon. Jump and crouch to avoid obstacles, use Mr. Rose's head before going to the second screen to access the Bonus level and start again by collecting all the larvae hovering in the background by hitting them with Pikarina. To collect all the larvae, you will have to do the level twice because an alternative route is offered to you at the end using the rooster's head. Fly to the act boss fight anyway.
Avoid his fireballs, place bombs to damage the quill weapon he uses, and cut through the smoke he gives off to avoid his flaming jets between two seam interludes. The fight is long, but you will overcome it without difficulty.
Time’s a-Ticking – Act 6 Rideau 3 – G. Dragon Boss
Act 7: The King-Tyrant
Curtain 1
Progress on the icy slopes by taking the time to go free the larva in height, cross the bridge and use some bombs to remove the ice from some platforms. Bounce on the yetis to go up, make a dive on the ice to make fall the flakes which will allow you to climb and do the same a little further by avoiding the ice peaks on the side. On the next screen, shoot the trees to be able to cross, blast your way with bombs and take what remains of the cable car.
Avoid the snowballs while biding your time under the promontory, go into the cave below to move forward easily by cutting the snow on the ceiling, do not miss the larva on the roof before passing the portal and after a dive attack, use the yeti head to access the Bonus level of the curtain. Then jump at full speed on the platforms sliding down to reach the top, stop the monkey by making a dive in front of him and join the next screen.
Cut the snow on the ceiling to avoid the spines, jump during your slide to avoid the obstacles and resume your long descent avoiding the penguins and jumping towards the seams to dodge the snowball. Arrived at the level of the lava, go around to collect all the larvae before resuming your trip to the center of the Earth, still accelerating, go around again before pressing the red button and then launch in pursuit of the general monkey.
Then begins a stellar pursuit that only your reflexes will be able to help you cross: do not let yourself be destabilized by the changes in gravity and chain jumps until you catch up with the boss. Dodge its missiles by jumping or crouching, cut the seams of the constellations to unleash their powers on your opponent, then conclude with the usual series of QTEs.
The Tyrant King – Act 7 Rideau 1 – G. Monkey Boss
Curtain 2
Climb between the brambles with the help of the green smoke, settle their account with the larvae by returning the projectiles of the armored plants, climb more beautiful by following the same sequence, use the flowers as a trampoline by executing a dive on the larvae not far and use the fighter plane head when you cross a plane caught in the brambles on the left to access the Bonus level.
You then enter the white castle itself: throughout your ascent of the tower, hit the tables with Pikarina, cut all the weeds that cross your path and eliminate the annoying larvae with a lot of bombs. By taking your trouble patiently, you will replace all the fragments in their notch and access the boss room. Reflect the moonlight on the plant, climb through the foliage to perform a super dive and advance to the heart of the roots of the creature by cutting all the plants you find there and returning the projectiles of the armored flowers.
Back on the surface, locate the tentacle around the arena to return moonlight to its face, then eliminate the armored flowers, which open counterclockwise, to be able to climb and perform another super dive. Clear your way as usual, return their projectiles to the four flowers which open this time clockwise, then strike the wooden horses to reveal the hidden larvae of the curtain. Back at the top, send the moonlight back into the creature's eyes avoiding and destroying its poison puddles, release the larva that appears on the left, and follow the seams that appear to conclude the clash.
The Tyrant King – Act 7 Rideau 2 – Vile Vines Boss
Curtain 3
Follow the lines of smoke to arrive at the black castle, free the larvae that welcome you there and cross the cogs by cutting the purple canvas. Stay level with the ground to shoot the debris and detonate it, watch for the right moment to climb the cables to perform a super dive on the switch, then cross the giant wheels avoiding touching the edges when electrified . Wait for the green light to cross, give small blows of the scissors to advance carefully in the following wheel to go and destroy the central cog and set off again to assault the castle.
After your slide, use the pistons and the smoke to move forward by performing dives to control your falls on the larvae, then jump towards the smoke at the end of the fall that follows to climb between the jets of flames. Escape the quill cart that follows by jumping towards the seam, quickly press the button on the ground, use and abuse the bombs to eliminate the larvae that block the road and use the columns of smoke after pressing the new button to get closer to opening and drop your bombs there. Repeat the operation three times to be sent back to the white castel.
Start again, avoid the cannonball by using its smoke to climb, use the larva head below to unlock the Bonus level, avoid the presses that follow and throw your own bombs to destroy the ones that get in your way on the platforms. Finally, pull the hook at the bottom while not staying on the steps where a target appears, repeat the operation while remaining mobile, flee to the white castel by following the seams and the flags and you will then provoke the wrath of the King Bear.
Start by placing bombs under his paws to hurt him, protect yourself with the shield against the projectiles he sends you and follow the seams that appear to reach the bust. Then avoid his claws while sending your grapple on its hook to pull it as much as possible, jump when he hits the ground with his electric scepter and dislodge his ball three times to continue on a new series of seams. Protect yourself with the shield against the flaming debris he then sends you, counter the following paw kick a few times, and descend with the smoke when you are sent up into the air by countering another blow right after. After having cut the new seams, only the head remains: simply dodge its punches and climb the billows of smoke to be able to execute a super dive on its head.
This will promptly end the fight and finally be able to get Kutaro's head back! Note that to collect all the heads, you will have to start the last curtain of Act 7 again to get a second head after defeating the Bear King by hitting him with Pikarina.
The Tyrant King – Act 7 Rideau 3 – Moon Bear King/Final Boss
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